AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on iOS in Netherlands Q2 2022
Explore the performance of top sandbox-like games on iOS in the Netherlands for Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the iOS platform in the Netherlands witnessed intriguing trends among the top sandbox-like games. Here, we delve into the performance of the top 5 games: Roblox, Minecraft, ZEPETO: Avatar, Connect & Live, IMVU: 3D Avatar Creator & Chat, and Growtopia.
Roblox from Roblox Corporation experienced a notable decrease in weekly revenue, dropping from approximately $144K at the end of March to around $65K by mid-June, before slightly rebounding to $83K at the end of the quarter. Downloads followed a downward trend, starting at 8.6K and ending at 5.1K. However, active users showed a steady increase, growing from 247K to 270K by the end of June.
Minecraft by Mojang saw a fluctuating but generally declining trend in weekly revenue, starting at around $9.8K and ending at roughly $4.9K. Downloads remained relatively stable, hovering around 110 to 170 per week. Active users showed a slight decline from 48.3K to 45.4K, with a brief peak at 50.4K in mid-April.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation had varying weekly revenue, starting at $1.6K and closing the quarter at $1.1K, with minor peaks and troughs in between. Downloads decreased from 873 in late March to 510 by the end of June. Active users remained relatively stable, fluctuating slightly around the 8.6K to 9K range.
IMVU: 3D Avatar Creator & Chat by IMVU showed a gradual increase in weekly revenue, starting at $813 and peaking at $1.1K by late June. Downloads were relatively stable, ranging from 300 to 467 over the quarter. Active users saw a slight decline from 9.5K to 9.1K, with occasional increases peaking at 11K in early May.
Growtopia by Ubisoft experienced a significant increase in weekly revenue towards the end of the quarter, moving from $462 in late March to an impressive $1.3K by the end of June. Downloads were minimal but steady, varying between 27 and 77. Active users remained relatively constant, fluctuating around the 400 mark throughout the quarter.
These insights are sourced from Sensor Tower, where more detailed data and trends can be explored.